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This will make all the symbols for those 'ghost' contacts the same symbol (it resembles the star of david)Īnd remove the colors of those 'ghost' contact so you cannot discern whether they are friendly, neutral, or enemy. NOTE: enabling this will disable the 'tail' on your sub denoting which way your sub is headingĪnd it will also remove the torpedo solution line This will remove the tails off of the 'ghost' contacts. This will remove the colors of those 'ghost' contact so you cannot discern whether they are friendly, neutral, or enemy. When you drag a waypoint there are 'ghost' contacts that show on the maps. You will not pickup hydrophone contacts unless you are at least ~9m depth.Īlso disables the ability of your crew to spot aircraft when submerged.Īll the units (except aircraft) on the map will use the same shape (resembles star of david) No_Hydrophone_On_Surface_No_Aircraft_Spotting.
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You will not pickup hydrophone contacts unless you are at least ~9m depth Removes tails from contacts thus you can't tell what direction they are heading by looking at the maps. NO contacts will be displayed on the maps. Removes all references to any contacts and removes the hydrophone contact line. No_contact_shapes_or_colors_no_contact_line. Removes all references to any contacts and makes the hydrophone contact line dashed. No_contact_shapes_or_colors_dashed_contact_line.
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Removes colors from contacts and contact lines The hydrophone contact line is dashed so as to remove accuracy
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These may be incorporated into other's mods as long as proper crediting is observed.ĭisables the ability of your crew to spot aircraft when submerged.Īircraft will not appear on the maps while submerged These add-on mods will no longer be offered with the next versions of any of my mods as they can be found here. I've compiled my add-on mods into an archive.
#Silent hunter 5 mods steam mod
In an effort to make things simpler for me (and for you) and to expose these add-on mods to others who don't use my UIs mod
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